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Motion Design School – 3D Generalist

$499 $35

Learn the entire 3D character animation pipeline from scratch! Modeling, Rigging, Animation, Cloth Simulation, Texturing, Lighting, and Rendering.

  • Course’s name: Motion Design School – 3D Generalist
  • Size: 5.8 GB
  • Delivery Method: Instant Download (You will receive the download link through your email right after making the payment)
  • Last Update: 2022

Chat with us or contact us via email coursesdownload.uk@gmail.com if you want to pay with Paypal or Credit Card

Description

Motion Design School – 3D Generalist

3D Generalist – Learn the entire 3D character animation pipeline from scratch! Modeling, Rigging, Animation, Cloth Simulation, Texturing, Lighting, and Rendering.

What is this course about?

Want to create 3D character animations from scratch, but not sure where to start? This course will guide you through the entire classical 3d pipeline from start to finish.

We will start by modeling a character using traditional modeling techniques and retopology. You will learn how to rig a character from a single joint to custom complex Xpresso systems. As you learn the animation of the basic walk cycle using a custom rig, you will develop the intuition to connect the knowledge of rigging and animation stages.

You will also be able to add more life to your animations using realistic cloth simulation. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render it into the finished animated video.

What will I learn?

LESSON #1: Modeling: Blocking

In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives. We will concentrate on the overall shape and silhouette of the character.

Modeling: Blocking

LESSON #2: Modeling: Head Topology

It is difficult to create a good rig and animate it, without a good topology
We will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model. You will learn to think in polygon loops, understand where they should be placed, and why they’re so important.

Modeling: Head Topology

About the Author

Author photo

Hi, I`m Pasha Ho 🤠

3D artist, a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others.

I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.

Also known as the author of the HoRope plugin for Cinema4D. In this course, I’ll make sure to give you all knowledge so you will become a real 3D Generalist!

Sale Page: https://motiondesign.school/courses/3d-generalist/

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